Defense InterfaceEdit

  • The defense category will begin, at the top, by displayed your current shields over your potential shields.
    • Below this the player's shield's recharge rate per second is shown.
  • Below the shield's recharge rate is an armor rating.
  • Lastly, the five elements are listed, as well as the player's resistances to each.
  • The elements are listed as follows:
  1. Stun
  2. Ignite
  3. Shock
  4. Phase
  5. Poison

Armor and ShieldsEdit

"In Hellgate, there are basically two types of defenses against attacks, armour and shields. " - Bill Roper

  • Whether or not your character emphasizes shields or armor will be determined by your faction.
    • " It really depends, the Hunters are kind of leaning more towards shields, while the Cabalists kind of have a mix between armour and shields and the Templars tend to skew more towards just armour. " - Bill Roper
      • Despite this, any character will be allowed to find items that offer bonuses to both armour and shields. This simply offers characters another opportunity to customize their characters, differentiating them from others.

Effects of ArmorEdit

  • "Armour works in a way that you are used to in an RPG, where it reduces the amount of damage you receive. " - Bill Roper

Effects of ShieldsEdit

  • The idea is that a player will have a personal sheild.
    • "Shields is different in that it actually goes back to Star Trek, where you put your shields up and it stops all the damage until your shields go down then everything gets through." - Bill Roper

Related articlesEdit